I'm a self-taught 3D Game Developer and Programmer of 15 years. I have freelanced on game projects as a 3D artist and programmer for about 8 years, I've worked some 6-figure salary jobs in San Francisco on Social Games, and have been independent for the past 3 years developing Unity 3D Multiplayer Games for my own game portal MartianGames.com.
If my career path interests you, send me some questions! :D
I think VR will be really fun. Since Oculus originally was crowd funded and then sold to facebook without first checking in on the opinion of its 'funders', it's unfortunately got an ugly stigma right now, and it may yet be a competitor who earns the favor of majority. But VR certainly has come a long way since "Virtual Boy", and while VR will always make a large % of people dizzy, nauseous, and vomiting, I can't wait to see it becoming more mainstream over the next 5 years. That said, while I work in the free-to-play browser world right now, I haven't excerted much energy into developing for VR yet as only a very small... Read More +
I see Video Game development as one of the most technical artforms and the most artistic of technologies. I think the most appropriate question is what interests you most? If you have a stronger passion for making awesome art than crunching numbers to simulate physics for example, then I would recommend focusing on art skills, particularly 3D modeling.
Also consider that if you were to focus more energy on specific aspects of the field, this can get you that much more of a shine in the crowd, a greater potential to score a high paid career with large studios. However, if you prefer to work alone or with a small... Read More +
Yep! As when you draw a Cube on a piece of paper with a pencil, instead of a flat box, you are suggesting that there are 6 sides, and the object has depth, even though the page upon which it is drawn is flat. You could further this illusion by suggesting a light source by drawing a shadow extending out from the bottom of your Cube. Of course now we can use computers to calculate such effects of shadow, lighting, and moving objects appearing larger when closer, smaller when distant, etc .. which is all handled mathematically in real-time in computer games. This to me is the most fascinating ability of computers as a... Read More +
I handle the whole process from idea to engineering to testing, production, marketing, distribution, and LOTS of coffee! About 50% of the art I purchase licenses or outsource so I end up focusing on the stuff it's harder to find people willing to do. ;)
My whole life I have never had 'good' credit. So, the development of my games is entirely funded by the games themselves. I iterate them through several stages, and strategically earn revenue from each significant feature milestone by releasing first a couple free small games on online game sites (ad-revenue share), then a bigger game (might have small in-game... Read More +
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I'm afraid there might be some misinterpretation of my job description. I'm using the term 3D to to mean I use a 'Z' coordinate in my games. This is to give the illusion there is depth when rendering onto an otherwise 'flat' screen. In contrast, 2D games such as "Super Mario", "Donkey Kong", or "Angry Birds" render strictly X and Y coordinates. (You can move your character up,down,left,right.) For example majority Flash games and Mobile games are '2D' games, while majority AAA Console games are '3D' games. Lately there has been a lot of media about VR (Virtual-Reality) games which use hardware like... Read More +
Since I work in 3D Games, not movies .. I can just make a guess. And it's a rough one. It sounds like you were maybe watching an 'OLD' movie that used that really 'OLD' tech? And they were too lazy to attempt upgrading that old film to more recent techniology? In my own experience, I haven't seen a movie using that old technique in at least a decade. Curious indeed! ;)
The evolution of 3D game tech has tended to be exponential since its inception, and I would expect this trend to continue, such that in 10 years games of today will seem 100 times more primitive than games 10 years ago seem to us today. I'm betting that Voxel (volumetric) game engines will become the next big revolution. Voxels being the equivalent of atoms in simulated realism, we will likely see concepts like chemical reactions, virtual laboratories, bio-engineering, advanced fluid/aerodynamics in future games. ;)
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