Videogame Reviewer

Videogame Reviewer

Dan Amrich

Los Angeles, CA

Male, 41

I started reviewing videogames professionally in 1993, when Genesis and SNES roamed the earth. Over the next 15 years I worked for magazines and websites like GamePro, GamesRadar, Official Xbox Magazine, and World Of Warcraft Official Magazine, while freelancing for Wired, PC Gamer, and many others. In an attempt to guide the next generation of reviewers, I wrote and published Critical Path: How to Review Videogames For A Living in February. Ask away!

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Last Answer on June 13, 2013

Best Rated

do video game companies ever try and butter you up with free stuff, nice dinners, boondoggles etc w/hopes of a getting a good review?

Asked by marcus almost 13 years ago

Sure, they try. I mean, it's in their best interest to be polite and accommodating and put you in a good frame of mine about their product. The trick is not to let it actually affect your decision. Giving me access to more information -- developer chats, deeper Q&As with the team -- often makes me like a game more than trinkets or trips because I understand more of what's going on behind the scenes for real. I understand the team's goals better and what they are trying to do with the game. T-shirts are nice and all, but if you want to impress me, give me knowledge and understanding instead. :) There is a line that can be crossed, and it's up to every writer not to cross it. For 15 years, I had no trouble seeing and respecting that line.

So in your opinion what is the best platform to play on and why?

Asked by Brian almost 13 years ago

I do a lot of my gaming on 360 and iPad because I worked at OXM and it is most available in my free time, respectively, but I could just as easily be doing it on PS3 and 3DS. My playing a lot of 360 should not influence you in the slightest. I am platform agnostic and I have active disdain for the so-called console wars. As if we don't have enough divisive issues in the world, some brainiac decided that one machine dedicated to playing games had to be empirically better than another. Downright ridiculous. Play what makes you happy on whatever you can put your hands on. The important thing is that we're playing games and enjoying it.

In video games, an experience may be dependent on whether the player has friends to play with (unlike books and film). Is that something you guys would try to address in your reviews? Ex: L4D being uninteresting if played by yourself.

Asked by Paranerd almost 13 years ago

Not just try -- it's required. It's irresponsible to review a game where co-op or multiplayer is an important element and not properly play those modes. For pre-release games that are not yet publicly available, the PR team will arrange for devs or the QA staff to play in those modes with you. If the game is publicly available, go online. Not having friends is not acceptable -- play with strangers, since that's what other people in your situation would have to do. There is no excuse and no reason why a reviewer could not play a game like L4D in single-player mode as well as co-op mode. Playing a game to its fullest before writing about it is the job. Accept the responsibility or don't accept the assignment.

Had no idea about the Learning Co. easter egg guy I just lost an hr in Wikipedia, thx. Had forgot about Gertrude’s Puzzles! What do you think are TODAY’S best educational games (not that I won’t be getting Rocky’s Boots on an emulator for my kid)?

Asked by mario almost 13 years ago

I'm not familiar with today's educational games. I have never reviewed them, and I do not have kids, as I mentioned above. :)

I'm fairly sure you covered this in Critical Path (I don't have it with me right now), but what are your thoughts on New Games Journalism?

Asked by Jake Godin almost 13 years ago

You're right, I did cover it in the book -- but I think games journalism simply evolved to incorporate more personal asides. NGJ can be very personal and powerful...but I think it's easier to make it personal and self-indulgent. To say something personal that also offers insight and a larger commentary is not as easy as it looks. I recommend getting a handle on OGJ first. Once you know the rules and why they are there, then you are better equipped to break those rules in a meaningful and evolutionary way.

Should videogames be considered "art?"

Asked by Roger Ebert over 12 years ago

Too late to ask this one. They already are.

are consoles even necessary anymore? couldn't gameplay and purchases all occur through web enabled TV?

Asked by sluggfest over 12 years ago

No console is "necessary" to begin with. We're talking about a form of optional entertainment. And those forms vary wildly; many people simply like having a dedicated machine for their hobby. Could the future remove the hardware and just bundle it all into the display? Sure. I think it's interesting that Steam is working with ways to bring its content to TVs instead of computer monitors, and even then, they are investigating a dedicated piece of hardware, and not just delivering it through a web-enabled TV or an existing device. So...sure, the future is unwritten, and things always get smaller and wind up being combined with other things. But if the market likes the idea of a dedicated console, I'm not going to tell them it's unnecessary.